Drop into a live room, collect shards, and bank them at the Vault before a rival knocks them loose. Your backpack and your vault both have real limits. First person or third person, your call.
Loading live attributes from the Arena…
Shards you bank become resources. Resources craft skins — the free path to the same items Bill Coins buy. Every slot holds one resource type; when the vault is full the overflow is refused and reported, never eaten silently.
Skins are pure cosmetics — they never change how fast, strong or high you go. Buy with Bill Coins or craft with resources you earned. What you own lives on your account.
Permanent attribute points, applied to every run. Guaranteed and deterministic — you can see the bars move. Points put you on the Open ladder; the Pure ladder stays base-stats only, so a free player always has a board they can top.
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| # | Player | Element | Banked |
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Scores are submitted by the browser, so this is a community board, not a verified one. Server-side verification is not built yet and is not claimed here.